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Launch Character Failing in the Y axis

I’m working on a wall jump for the player character and everything was going find until I added the Launch Character node. The character will “jump” away from the wall, just not UP and away from the wall.

I even went as far as assigning a Launch Character Node to a keypress and still nothing. I pretty sure I’m doing everything right and mostly just wondering if this is just some bug, but I’d be more than happy to produce some screenshots if anyone is interested.

Did I post in the wrong thread?

Well Im no expert but I would try to use the velocity of the character just before it triggers the Jump, get the angle compared to the wall, then calculate the new direction vector.
Post some screens maybe I can help.

I’ll be able to send you some screen shots later tonight (currently at work), but I’m pretty sure I have the angle correct. The character will launch away from the wall, just not UP and away from the wall. I definitely would like someone to look at it, though.