So I need to use the launch character node to launch players at specific angles. It can be any number of angles so it needs to receive the angle and then convert it into a vector somehow and then launch the character at that angle. Does anyone know how to do this?

What you need is a macro that will calculate a given angle and change it to a specific vector for the object it is given. I imagine it would need to know the object’s current trajectory and calculate it based on that.

I’m not entirely sure how to translate that into blueprints, but it could give you a start?