# Laser Pointer to CrossHair

**URL:** <https://forums.unrealengine.com/t/laser-pointer-to-crosshair/360614>\
**Category:** Cinematics & Media\
**Tags:** Trace, aim, unreal-engine, Blueprint, question\
**Created:** [June 13, 2016, 9:49am UTC](https://forums.unrealengine.com/t/laser-pointer-to-crosshair/360614 "2016-06-13T09:49:44Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![erebel55](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@erebel55](https://forums.unrealengine.com/u/erebel55)\
**Post date:** [June 13, 2016, 10:40am UTC](https://forums.unrealengine.com/t/laser-pointer-to-crosshair/360614/2 "2016-06-13T10:40:50Z")

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There are a lot of ways to do this.

A line trace would be the easiest way with DebugDrawTraceTag  
[https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/UseRaycasts/Blueprints/](https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/UseRaycasts/Blueprints/)

> **[Draw debug lines for line tracing](https://forums.unrealengine.com/questions/28128/draw-debug-lines-for-line-tracing.html)**
>
> Hi guys, I am using the GetWorld()-\>LineTraceSingle() function in CPP code to trace some things. It would be very handy for me to actually see some debug lines drawn by an engine, while a tracing happens. In Blueprints, it is easily done with...

You could also use DrawDebugLine

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Or you could use a beam emitter

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/e/f/defbd62da0109c5b60c990a12cc2c39414c6d8a4.jpeg "Intro to Cascade: Creating a Beam Emitter | 07 | v4.2 Tutorial Series | Unreal Engine") ](https://www.youtube.com/watch?v=ywd3lFOuMV8)

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