That would be great if it’s actually fixed, but personally I wasn’t able to use plugins on a 4.13 BP-only project without it asking me to compile on cook (even if I was only enabling a default plugin i.e. Steam Subsystem). I even removed all engine versions, launcher etc from my PC, reinstalled blank, enabled plugin and cooked… still takes the liberty of compiling itself (I have VS2015 installed only). It works fine after compiling but after that I had to buy a Mac-mini just to compile the iOS version, since it became a code project the moment the editor compiled things. At some point I’ll try plugins on a completely fresh PC (again), with a blank project, on a PC without compilation ability… maybe it’ll work.