I just wanted to add a question: Is there an option to add something like bounds in particle systems (there the gpu also reders stuff offsceen). As far as I understood it the scene capture cube costs that much rendering power because it renders a large amount of the level, although I dont see it. Bounds would extend the field of view, so that my ssr works a bit further then it does at the moment. I would just need a few cm extra srr, so that someone could move his head downwards 20 degrees without noticing.
I am sorry when this question is stupid, but it just came to my mind and I would really like to know.