# Large OpenWorld Creation

**URL:** <https://forums.unrealengine.com/t/large-openworld-creation/2624430>\
**Category:** World Creation\
**Tags:** Open-World, unreal-engine, heightmap\
**Created:** [July 30, 2025, 11:40pm UTC](https://forums.unrealengine.com/t/large-openworld-creation/2624430 "2025-07-30T23:40:28Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Techhnyne](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Techhnyne](https://forums.unrealengine.com/u/Techhnyne)\
**Post date:** [July 30, 2025, 11:40pm UTC](https://forums.unrealengine.com/t/large-openworld-creation/2624430/1 "2025-07-30T23:40:28Z")

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Hello,  
I am working on a project but i am thinking a LARGE openworld map something like 120km2.

Several questions i have here

1. can UE handle a map that large? if so what is the best settings to handle that size?
2. I will not be releasing the full map at once , I would like to work on the project section by section but release a smaller playable area for testing while the other areas are being built. How do I achieve that?
3. I would like to use a map vector image i have created in illustrator, anyone know best way to use that image? or have tutorial links?

Thank you for all the help

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**Author:** ![Techhnyne](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Techhnyne](https://forums.unrealengine.com/u/Techhnyne)\
**Post date:** [August 6, 2025, 11:44am UTC](https://forums.unrealengine.com/t/large-openworld-creation/2624430/2 "2025-08-06T11:44:24Z")

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anyone wanna help??

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<div class="post-metadata">

**Author:** ![PinnaRandolf](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pinnarandolf/32/603663_2.png) [@PinnaRandolf](https://forums.unrealengine.com/u/PinnaRandolf)\
**Post date:** [August 6, 2025, 5:49pm UTC](https://forums.unrealengine.com/t/large-openworld-creation/2624430/3 "2025-08-06T17:49:59Z")

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Hi Techhnyne,

yes, UE can handle maps much larger then 120km².  
You will need to split it up in different Landscapes.

Here you can find the recommended Landscape sizes:

> **[Landscape Technical Guide in Unreal Engine | Unreal Engine 5.6 Documentation...](https://dev.epicgames.com/documentation/en-us/unreal-engine/landscape-technical-guide-in-unreal-engine#recommendedlandscapesizes)**
>
> Understanding the construction and dimensions of Landscape Outdoor Terrain.

You can add Landscapes later.  
In your case you can use 16-bit grayscale PNG if you use software like Illustrator, since I’m not sure if it can export .r16 files.
