# Large frame spike caused by Chaos physics broadphase rebuild during World Partition streaming

**URL:** <https://forums.unrealengine.com/t/large-frame-spike-caused-by-chaos-physics-broadphase-rebuild-during-world-partition-streaming/2705818>\
**Category:** Programming & Scripting\
**Tags:** Optimization, fps-drop, unreal-engine, WorldPartition, Blueprint, question\
**Created:** [March 13, 2026, 2:07am UTC](https://forums.unrealengine.com/t/large-frame-spike-caused-by-chaos-physics-broadphase-rebuild-during-world-partition-streaming/2705818 "2026-03-13T02:07:20Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BioFrost.in](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BioFrost.in](https://forums.unrealengine.com/u/BioFrost.in)\
**Post date:** [March 13, 2026, 2:07am UTC](https://forums.unrealengine.com/t/large-frame-spike-caused-by-chaos-physics-broadphase-rebuild-during-world-partition-streaming/2705818/1 "2026-03-13T02:07:20Z")

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![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/e/e/0ee5f17e39a59fa82b8456b5925efafbe2111375.png)

Hi everyone,

I’m trying to track down a large frame spike in my project and I would appreciate any insight into what might be causing it and how to mitigate it.

The game is an open-world project using **World Partition**. The issue only happens while the player is **moving** , which makes me suspect that it is related to streaming.

This step alone takes around **85–90 ms** in a single frame.

From what I understand, this seems to be a **Chaos physics broadphase / spatial acceleration structure rebuild**.

Earlier in the same frame I also see:

- `UpdateLevelStreaming`

- `AddToWorld`

- `RegisterComponent`

- `FoliageInstancedStaticMeshComponent`

- physics bodies being initialized

1. Is there a recommended way to **prevent Chaos from rebuilding the spatial acceleration structure so expensively** during streaming?

2. Are there best practices for **foliage / instanced meshes with collision in large World Partition worlds** to avoid this?
