Landscape tile that creates 32bit size batches

Hello,

I’m importing a large terrain into unreal with a high resolution (~5cm/pixel).

I’ve read the Landscape Technical Guide ( Landscape Technical Guide | Unreal Engine Documentation ) and it baffles me:

When I’m importing ( I’m using the world composition ) the best option I can use is using the 8129x8129 texture:
[TABLE]

8129x8129
127
4 (2x2)
254x254
1024 (32x32)

This option causes us to have a lot of drawcalls ( since every batch holds 2^16 vertices ): I’m getting a ~1000 batches per section, which means each tile costs about 4000 draw calls.

Is there really no option in Unreal to use full size batches (32 bit sized buffers)? I’m running on a very capable windows machine ( not on mobile ).

Thank you.