Landscape texture is scaled differently around hole compared to other segments?

The texture of the landscape on one particular segment, where I cut a hole in the landscape, shows up at a completely different scaled size compared to the rest of the landscape segments for some reason… Anyone know how to fix this?

I currently seemed to figure out a workaround, basically don’t make/use a new material for hole visibility, instead just add the visibility to opacity to your main landscape material, this way it won’t turn black or resize.