I had neglected the LODs being based on screen-size, yes, my mistake. For me everything is usually abstracted behind a heightmesh, so I don’t think it would matter so much?
For collision is the only reason I tried to play around with smaller landscapes.
I’ve not really played with nanite-tessellation for landscapes as 5.3 perf is not-great 5.4 is yuk, so waiting on 5.5…