# Landscape Tessellation Issue

**URL:** <https://forums.unrealengine.com/t/landscape-tessellation-issue/59308>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [March 25, 2016, 3:11pm UTC](https://forums.unrealengine.com/t/landscape-tessellation-issue/59308 "2016-03-25T15:11:24Z")\
**Posts on this page:** 20\
**Page:** 6

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**Author:** ![Maximum-Dev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Maximum-Dev](https://forums.unrealengine.com/u/Maximum-Dev)\
**Post date:** [August 27, 2016, 11:02pm UTC](https://forums.unrealengine.com/t/landscape-tessellation-issue/59308/102 "2016-08-27T23:02:18Z")

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I was hoping to see the fix in 4.13… Now delayed a few months.

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**Author:** ![Deathrey](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Deathrey](https://forums.unrealengine.com/u/Deathrey)\
**Post date:** [September 1, 2016, 11:23pm UTC](https://forums.unrealengine.com/t/landscape-tessellation-issue/59308/103 "2016-09-01T23:23:05Z")

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@Maximum-Dev Since 4.13 was released, did you get a to check out if there actually were any tess performance improvements for you ?

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**Author:** ![Maximum-Dev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Maximum-Dev](https://forums.unrealengine.com/u/Maximum-Dev)\
**Post date:** [September 2, 2016, 10:36am UTC](https://forums.unrealengine.com/t/landscape-tessellation-issue/59308/104 "2016-09-02T10:36:33Z")

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> [@;588418](#):
>
> @Maximum-Dev Since 4.13 was released, did you get a to check out if there actually were any tess performance improvements for you ?

There is a new problem.

> **[Landscape components go invisible with tessellation](https://forums.unrealengine.com/questions/480117/landscape-components-go-invisible-with-tessellatio.html)**
>
> Hello, Downloaded 4.13.0 and did a simple distance based tessellation like I’ve been doing in 4.12 and older versions, except in 4.13 the landscape components are disappeared and only the ones appear when I fly over them. (This is not a tiled...

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**Author:** ![Maximum-Dev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Maximum-Dev](https://forums.unrealengine.com/u/Maximum-Dev)\
**Post date:** [September 3, 2016, 9:46am UTC](https://forums.unrealengine.com/t/landscape-tessellation-issue/59308/105 "2016-09-03T09:46:07Z")

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@, The problem seems to be fixed for 4.13.1

> **[The Unreal Engine Issues and Bug Tracker](https://issues.unrealengine.com/issue/UE-35494)**
>
> Welcome to the Unreal Engine Issue and Bug Tracker. You can check the status of an issue and search for existing bugs. See latest bug fixes too.

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<div class="post-metadata">

**Author:** ![Maximum-Dev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Maximum-Dev](https://forums.unrealengine.com/u/Maximum-Dev)\
**Post date:** [September 30, 2016, 2:28pm UTC](https://forums.unrealengine.com/t/landscape-tessellation-issue/59308/106 "2016-09-30T14:28:02Z")

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Just as a heads up for anyone who is still sticking to 4.12. Landscape components in 4.13.1 are still going invisible if tessellation is used so you might still want to wait until it’s fixed before moving your project to newer version.

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**Author:** ![Deathrey](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Deathrey](https://forums.unrealengine.com/u/Deathrey)\
**Post date:** [September 30, 2016, 3:15pm UTC](https://forums.unrealengine.com/t/landscape-tessellation-issue/59308/107 "2016-09-30T15:15:50Z")

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> [@Maximum-Dev;602384](#):
>
> Just as a heads up for anyone who is still sticking to 4.12. Landscape components in 4.13.1 are still going invisible if tessellation is used so you might still want to wait until it’s fixed before moving your project to newer version.

Hmm I remember seeing that it was supposed to be fixed in 4.13.1 hotfix. Is it ?

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**Author:** ![Maximum-Dev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Maximum-Dev](https://forums.unrealengine.com/u/Maximum-Dev)\
**Post date:** [September 30, 2016, 3:38pm UTC](https://forums.unrealengine.com/t/landscape-tessellation-issue/59308/108 "2016-09-30T15:38:57Z")

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> [@;602416](#):
>
> Hmm I remember seeing that it was supposed to be fixed in 4.13.1 hotfix. Is it ?

It’s in the 4.13.1 fixed list. But apparently it’s not fixed.  
I have uploaded an example project on answerhub and they’re probably looking at it.  
I see that the answerhub post is no longer saying “Solved” so I’m not sure when this is going to be fixed but definitely not in 4.13.1. ☹

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**Author:** ![Deathrey](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Deathrey](https://forums.unrealengine.com/u/Deathrey)\
**Post date:** [September 30, 2016, 4:32pm UTC](https://forums.unrealengine.com/t/landscape-tessellation-issue/59308/109 "2016-09-30T16:32:53Z")

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Just checked your project on the AnswerHub. Yep, [the](https://issues.unrealengine.com/issue/UE-35494) was marked as fixed, but apparently it is still there.

And speaking about original performance complaints described in this thread, it did not get any better in 4.13.

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<div class="post-metadata">

**Author:** ![Maximum-Dev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Maximum-Dev](https://forums.unrealengine.com/u/Maximum-Dev)\
**Post date:** [September 30, 2016, 7:24pm UTC](https://forums.unrealengine.com/t/landscape-tessellation-issue/59308/110 "2016-09-30T19:24:29Z")

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Gareth said the fix will be in 4.14. We’ll stick to 4.12 for the time being. 😑

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<div class="post-metadata">

**Author:** ![Maximum-Dev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Maximum-Dev](https://forums.unrealengine.com/u/Maximum-Dev)\
**Post date:** [November 3, 2016, 11:05am UTC](https://forums.unrealengine.com/t/landscape-tessellation-issue/59308/111 "2016-11-03T11:05:10Z")

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So it’s backlogged. 😕

> **[The Unreal Engine Issues and Bug Tracker](https://issues.unrealengine.com/issue/UE-35097)**
>
> Welcome to the Unreal Engine Issue and Bug Tracker. You can check the status of an issue and search for existing bugs. See latest bug fixes too.

Wasn’t this supposed to be fixed for 4.14?

I’m pretty sure it was.  
Also as an that has 54 up votes this is a huge let down to not have it fixed already.

> **[Landscape Tessellation Issue](https://forums.unrealengine.com/questions/436621/landscape-tessellation-issue.html)**
>
> Hello, The initial cost for tessellationon landscapes (before adding any more geometry to the landscape yet) is too high that it makes the feature unusable. Here is an empty material with no tessellation Here is the result when it’s applied to a...

We skipped the 4.13 entirely just because of this. If we have to also skip 4.14 oh well this is the worst thing that can happen because tessellation for us is a vital point of the game.

Also don’t forget about .

> **[Landscape components go invisible with tessellation](https://forums.unrealengine.com/questions/480117/landscape-components-go-invisible-with-tessellatio.html)**
>
> Hello, Downloaded 4.13.0 and did a simple distance based tessellation like I’ve been doing in 4.12 and older versions, except in 4.13 the landscape components are disappeared and only the ones appear when I fly over them. (This is not a tiled...

So far no improvements about these issues in the 4.14 preview.

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<div class="post-metadata">

**Author:** ![EoinOBroin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EoinOBroin](https://forums.unrealengine.com/u/EoinOBroin)\
**Post date:** [November 3, 2016, 11:50am UTC](https://forums.unrealengine.com/t/landscape-tessellation-issue/59308/112 "2016-11-03T11:50:31Z")

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The costs still seems really high even when only affecting a tiny patch near the camera and only tessellating parts of the landscape that need detail (rocks etc.) Depending on the view angle it usually halves the framerate at least.

I’ve gone for creating lowpoly scatter piles to combat this problem, but would be really great to see a cheap distance based landscape tessellation fix in the future for sure 🙂

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**Author:** ![Wilkes](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Wilkes](https://forums.unrealengine.com/u/Wilkes)\
**Post date:** [November 3, 2016, 5:06pm UTC](https://forums.unrealengine.com/t/landscape-tessellation-issue/59308/113 "2016-11-03T17:06:59Z")

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This is really disappointing to see.

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<div class="post-metadata">

**Author:** ![Barzum](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Barzum](https://forums.unrealengine.com/u/Barzum)\
**Post date:** [November 3, 2016, 6:27pm UTC](https://forums.unrealengine.com/t/landscape-tessellation-issue/59308/114 "2016-11-03T18:27:08Z")

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What?? It was backlogged?  
Sad to hear

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**Author:** ![Deathrey](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Deathrey](https://forums.unrealengine.com/u/Deathrey)\
**Post date:** [November 3, 2016, 8:20pm UTC](https://forums.unrealengine.com/t/landscape-tessellation-issue/59308/115 "2016-11-03T20:20:24Z")

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What about components disappearing? is it fixed in 4.14 ?

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<div class="post-metadata">

**Author:** ![jojo8026](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jojo8026](https://forums.unrealengine.com/u/jojo8026)\
**Post date:** [November 4, 2016, 3:58am UTC](https://forums.unrealengine.com/t/landscape-tessellation-issue/59308/116 "2016-11-04T03:58:35Z")

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> [@Maximum-Dev;618368](#):
>
> So it’s backlogged. 😕
> 
> [Unreal Engine Issues and Bug Tracker (UE-35097)](https://issues.unrealengine.com/issue/UE-35097)
> 
> Wasn’t this supposed to be fixed for 4.14?
> 
> I’m pretty sure it was.  
> Also as an that has 54 up votes this is a huge let down to not have it fixed already.
> 
> [Landscape Tessellation Issue - Rendering - Epic Developer Community Forums](https://answers.unrealengine.com/questions/436621/landscape-tessellation-issue.html)
> 
> We skipped the 4.13 entirely just because of this. If we have to also skip 4.14 oh well this is the worst thing that can happen because tessellation for us is a vital point of the game.
> 
> Also don’t forget about .
> 
> [Landscape components go invisible with tessellation - Rendering - Epic Developer Community Forums](https://answers.unrealengine.com/questions/480117/landscape-components-go-invisible-with-tessellatio.html)
> 
> So far no improvements about these issues in the 4.14 preview.

Hey Maximum is AL2 using Tessalation, im thinking of buying it and was wondering if it does use it and if so would it impact anything major 😛

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<div class="post-metadata">

**Author:** ![SE\_JonF](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/se_jonf/32/958477_2.png) [@SE\_JonF](https://forums.unrealengine.com/u/SE_JonF)\
**Post date:** [November 4, 2016, 4:39am UTC](https://forums.unrealengine.com/t/landscape-tessellation-issue/59308/117 "2016-11-04T04:39:43Z")

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It’d be nice if Epic would focus on fixing bugs and performance issues before adding new features. There was an with landscapes in the early versions of UE4 that turned an entire component black if it had a hole in it, and it wasn’t fixed until many versions later (if it ever got fixed at all, I stopped checking.)

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<div class="post-metadata">

**Author:** ![Maximum-Dev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Maximum-Dev](https://forums.unrealengine.com/u/Maximum-Dev)\
**Post date:** [November 4, 2016, 11:36am UTC](https://forums.unrealengine.com/t/landscape-tessellation-issue/59308/118 "2016-11-04T11:36:17Z")

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@, As I see it nothing regarding landscape is fixed yet. Literally no other aspect of the game engine development right now can be more important than the landscape as 99% of the games out there need this freaking landscape to work properly and meanwhile their projects are floating in the air. Why nothing in UE4 is perfected before moving to new imperfect things such as the new contact shadows that has to be turned off in order for the foliage to look correct.

Sorry I lost my temper… -\_-  
Because the tessellation cost was supposed to be reduced in 4.13 and then it didn’t, and 4.13 also brought us the disappearance of landscape components to make the tessellation unusable even at that high cost. And while these were on the todo for 4.14 they’re now backlogged as well…

@jojo8026, Yeah we have tessellation there by default. Works perfectly fine on 4.12 and has low cost due to the way we have setup our landscapes. On 4.13 and the 4.14 preview you have to turn tessellation off.

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<div class="post-metadata">

**Author:** ![Poet\_11](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Poet\_11](https://forums.unrealengine.com/u/Poet_11)\
**Post date:** [November 13, 2016, 10:32am UTC](https://forums.unrealengine.com/t/landscape-tessellation-issue/59308/119 "2016-11-13T10:32:49Z")

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> [@Maximum-Dev;618887](#):
>
> @, As I see it nothing regarding landscape is fixed yet. Literally no other aspect of the game engine development right now can be more important than the landscape as 99% of the games out there need this freaking landscape to work properly and meanwhile their projects are floating in the air. Why nothing in UE4 is perfected before moving to new imperfect things such as the new contact shadows that has to be turned off in order for the foliage to look correct.
> 
> Sorry I lost my temper… -\_-  
> Because the tessellation cost was supposed to be reduced in 4.13 and then it didn’t, and 4.13 also brought us the disappearance of landscape components to make the tessellation unusable even at that high cost. And while these were on the todo for 4.14 they’re now backlogged as well…
> 
> @jojo8026, Yeah we have tessellation there by default. Works perfectly fine on 4.12 and has low cost due to the way we have setup our landscapes. On 4.13 and the 4.14 preview you have to turn tessellation off.

Hi any updates on these issues yet? I read that the component disappearance has been fixed in the latest preview 4.14, but what about the performance did you guys get the to test this yet? We can totally relate, we’ve been dealing with tessellation performance issues in Unreal for a while now.

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<div class="post-metadata">

**Author:** ![Maximum-Dev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Maximum-Dev](https://forums.unrealengine.com/u/Maximum-Dev)\
**Post date:** [November 13, 2016, 8:50pm UTC](https://forums.unrealengine.com/t/landscape-tessellation-issue/59308/120 "2016-11-13T20:50:34Z")

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> [@;622714](#):
>
> Hi any updates on these issues yet? I read that the component disappearance has been fixed in the latest preview 4.14, but what about the performance did you guys get the to test this yet? We can totally relate, we’ve been dealing with tessellation performance issues in Unreal for a while now.

Hi ,

I’ve not tested more previews. Looking forward to 4.14 which should be released before Dec.

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<div class="post-metadata">

**Author:** ![Maximum-Dev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Maximum-Dev](https://forums.unrealengine.com/u/Maximum-Dev)\
**Post date:** [November 15, 2016, 6:54pm UTC](https://forums.unrealengine.com/t/landscape-tessellation-issue/59308/121 "2016-11-15T18:54:17Z")

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Hey guys,

First impression is the components disappearance bug is fixed, the tessellation huge base cost is fixed as well. LOD0 looks black sometimes though.

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