How make character walking top tesselation rocks? becouse now look terrible its like ghost
Materials can’t change mesh collision
Its any trick to little solve this problem?
You could make the tessellation subtractive rather than additive but that just creates more problems; Instead of sinking into the floor your character will be hovering above it, also it pushes the geometry behind the shadow so unless you disable cast shadows it will look completely messed up.
This is why tessellation isn’t used much for things other than water.
OK thank you