Landscape Streaming

I know it’s possible but I just can’t figure it out. I would like to build a large terrain and have it divided into sections for streaming purposes. I understand how to bring other levels into a persistent world, but this seems only feasible with static meshes. I can’t find any documentation on how to do this. Any guidance/help would be appreciated.

You need a ‘Move Level’ tool.
https://docs.unrealengine.com/latest/INT/Engine/Landscape/Editing/ManageMode/index.html