Landscape streaming proxies loads in too late when PIEing with world partition

Thanks for the info about stable builds in UE4. The only major bug I ran into in 4.27.2 was trying to move simple collision in the static mesh editor was near impossible as it was constantly accessing the DDC on every widget movement and dropping the framerate to like 5 fps (I don’t know if builds prior to 4.27.2 had this problem?). The reason I’m using 5.3.2 at the moment is it doesn’t have that issue anymore and I like some of the smaller improvements like being able to increase/decrease your camera speed infinitely when flying around the Viewport with the mouse wheel, whereas in UE4 you could only go so far before having to adjust the camera speed scalar (a minor change, I know, but it makes a big difference in large scenes).