Landscape Splines Access In Code During Runtime

Hello Unrealies,

Question: I used the landscape tools to place splines in a level. Does anyone know for sure whether or not one can access those splines from within C++ (or blueprints)? I cannot for the life of me figure this one out.

Thank you,


Just in case anyone else is stumped and comes across this: here is one way to do it using blueprints as a start: (though I never liked referencing a specific actor in the level to use in blueprints)