Does anyone know how to make T connection on splines so texture can follow nicely.
I just made a separate model for the cross sections.
…hmm I don’t think so, it will look rubbish. T road should have seamless texture flow not a side line In the middle of the street. This is not professional approach.
I don’t believe that guys from UNREAL TEAM didn’t take this into consideration when creating this tool… but so far I didn’t find anything about it in documentation…how come?? GUYS WAKE UP CALL!!! T ROADS tell me quickly how to do it