Hey folks,
we want to create procedural landscapes from freely available geo and height data. We’ve been following the book “Unreal Engine 4 Scripting with C++ Cookbook”, which is a little older. The code adapted accordingly also works well, until it comes to updating the landscape. The function LandscapeEditorUtils::SetHeightmapData( landscape, Data );
no longer exists - does anyone have any experience here?
In LandscapeEdit.h you can find the LandscapeEdit::SetHeightData
. This is defined by SetHeightData(InMinX, InMinY, InMaxX, InMaxY, (uint16*)ImportHeightData->GetData(), 0, false, nullptr);
is this function the equivalent to SetHeightmapData?
Thx!