Hi guys. I recently started working with landscapes again, and soon enough i found a really mind breaking problem that i cant fix. I already checked other similar threads but none of the solutions worked for me.
When using tesselated materials on my landscape, i can see the seams visible between each sector, i have cracked tesselation checked, pin triangles, im using a blend material layer to paint the landscape and i set the tesselation withing each submaterial. The tesselation amount is really small, i really dont know why it is causing so many problems.
Im really desperated trying to figure this out. The most annoying thing is, apparently if i paint the terrain with a plain material without tesselation, the seams are still there. But i know its because of the material, since when compiling shaders, i can clearly see that the terrain without material has no issues at all.
Thanks in advance.