# Landscape resolution question

**URL:** <https://forums.unrealengine.com/t/landscape-resolution-question/124718>\
**Category:** World Creation\
**Tags:** unreal-engine, Landscape\
**Created:** [April 9, 2019, 10:17am UTC](https://forums.unrealengine.com/t/landscape-resolution-question/124718 "2019-04-09T10:17:59Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Doctor\_Kannon](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/doctor_kannon/32/1130101_2.png) [@Doctor\_Kannon](https://forums.unrealengine.com/u/Doctor_Kannon)\
**Post date:** [February 20, 2020, 8:01pm UTC](https://forums.unrealengine.com/t/landscape-resolution-question/124718/6 "2020-02-20T20:01:49Z")

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The terms “size” (in vertices) and “resolution” are used interchangeably. Heed the “recommended” sizes on this page:

> **[Landscape Technical Guide](https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/Landscape/TechnicalGuide/)**
>
> Technical Settings for Landscape.

You can enter those sizes in the WM project settings. If you want a specific size map, WM will give you a size (KM) based on your resolution and scale (pixels/m), and from that you can multiply the X, Y, and Z on import to UE4.

Follow these steps closely:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Note the RAW and r16 file types.

Best to learn by experiment with smaller scale maps.

For tiled landscapes, it is best (AFAIK) to use World Machine. Importing tiles from your own toolchain will produce artifacts.

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_[View the full topic](https://forums.unrealengine.com/t/landscape-resolution-question/124718)._
