**Current Status: Released (Marketplace Page) **
Known issues: None
This is STF3d with a new contribution to the Unreal 4 Marketplace.
Our as-of-yet biggest submission is designed to be a great time-saver for every indie developer and professional studio alike.
Our auto-generated LandscapePro Material was created over a process of more than 2 years. In this time, a lot of R&D was spent trying to find out the best techniques to create a Landscape Material that is both highly performant and beautiful to look at, while saving you as a developer huge amounts of time.
As you can see in our video, rocks will be drawn automatically without distortion and offer** high detail due to the implementation of tessellation into the material. There is a total of 7 Landscape Layers included**, each assisting you in the placement of different prop groups (plants, stones, rocks and other objects) across your landscape. We have also included **trees with wind support, **ground plants, ferns, grasses and water materials. LandscapePro is highly customizable, so you can feed your own content into it easily.
Considering all the hard work, we think it’s a fair deal; we love video games - and we know how much it helps if you don’t have to do every bit of the work all by yourself. Just focus on what you really want to do!
- Normal Maps no longer holding Roughness Maps in Alpha Channel; compression is now BC5 (HQ)
- Landscape Textures can now simply be edited via Drag and Drop into Material Instance.
- 26 Materials
- 86 Meshes
- 173 Textures
- 13 Material Functions
- 123 Material Instances
- 5 Texture Cubes (For TestMap)
- 2 Demonstration Levels
- Texture Sizes: 1024 to 4096
- Each Mesh comes with 2-3 LODs
- 7 Landscape Layers
- Fully auto-generated rock surfaces
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Supported Engine Versions: 4.18 and 4.19 so far.
If you have any questions, comments or feedback please let us know. You will receive all information in this thread.