# Landscape not exported with Movie Render Queue depending on Z-axis of camera actor

**URL:** <https://forums.unrealengine.com/t/landscape-not-exported-with-movie-render-queue-depending-on-z-axis-of-camera-actor/1915691>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** culling, bug, unreal-engine, Rendering, issue\
**Created:** [June 25, 2024, 6:27am UTC](https://forums.unrealengine.com/t/landscape-not-exported-with-movie-render-queue-depending-on-z-axis-of-camera-actor/1915691 "2024-06-25T06:27:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![robyrom](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@robyrom](https://forums.unrealengine.com/u/robyrom)\
**Post date:** [June 25, 2024, 6:27am UTC](https://forums.unrealengine.com/t/landscape-not-exported-with-movie-render-queue-depending-on-z-axis-of-camera-actor/1915691/1 "2024-06-25T06:27:45Z")

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Hi,

I’m facing a very frustrating issue: movie render queue is not properly rendering my landscape when I “zoom out” the camera actor.

For example if I set the Z-axis of the camera at 1000meters the movie render large balck areas instead of landscape:

 ![SEQUENCE.00001](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/5/6/f564bffc967942f06663a1706bc80ae633939d86.jpeg)

If I set Z-axis of camera actor on 200m, for example, then movie render exports properly as you can see here:

> **[4.48 MB file on MEGA](https://mega.nz/file/Ol0G2SSZ#FCsMLRwB_os-1IH55AZdjeKkPMcM1ptk759KR-xQ6j0)**

What kind of variables I have to edit?

Maybe LODs or Culling distances or texture wrapping in landscape material? Or maybe Movie Render options?

Maybe RVTs are not working properly?

… Or maybe is a UE bug and it forgot the source input masks and texture of landscape (such as opacity masks in landscape layers, textures, etc…) ?

Any advice is really appreciated! Kind regards.  
Roberto
