# Landscape Mesh Builder - Free UE5 Tool

**URL:** <https://forums.unrealengine.com/t/landscape-mesh-builder-free-ue5-tool/2092272>\
**Category:** UE Marketplace\
**Tags:** Terrain, engine-tools, unreal-engine, geometry-script, Tools, Landscape, staticmesh, heightmap, Blueprint, fab\
**Created:** [October 28, 2024, 12:04pm UTC](https://forums.unrealengine.com/t/landscape-mesh-builder-free-ue5-tool/2092272 "2024-10-28T12:04:52Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Perpetua\_M](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/perpetua_m/32/983369_2.png) [@Perpetua\_M](https://forums.unrealengine.com/u/Perpetua_M)\
**Post date:** [October 28, 2024, 12:04pm UTC](https://forums.unrealengine.com/t/landscape-mesh-builder-free-ue5-tool/2092272/1 "2024-10-28T12:04:52Z")

</div>

Hi everyone,

I’d like to share a basic engine tool that I’ve made for my own UE5 project:

The ‘Landscape Mesh Builder’ is a standalone Blueprint that uses the Geometry Script plugin to generate a series of mesh assets from a landscape (or imported) heightmap.

I’ve made it available for free on Fab (with instructions) for anyone that wants it:  
[https://fab.com/s/86857aed05a9](https://fab.com/s/86857aed05a9)

The Blueprint’s reasonably well commented, so the tool should be easy enough to use / modify to your own needs.

Hope this helps someone, 🙂  
Perpetua

---

<div class="post-metadata">

**Author:** ![OyvindM](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@OyvindM](https://forums.unrealengine.com/u/OyvindM)\
**Post date:** [July 29, 2026, 1:07pm UTC](https://forums.unrealengine.com/t/landscape-mesh-builder-free-ue5-tool/2092272/2 "2026-07-29T13:07:49Z")

</div>

I’ve tested it now and it works, pretty cool to see!  
I wondered if there’s any tip to get the resulting tiles more accurate toward the original landscape, I notice e.g. the height is different, as if proportions generally are a little wrong. There’s a lot of settings in the tool that aren’t so clearly described e.g. "Lanscape scale X/Y, Z scale, etc. Maybe you could clarify some tips for accuracy reasons?
