# Landscape materials acting up (?)

**URL:** <https://forums.unrealengine.com/t/landscape-materials-acting-up/2695014>\
**Category:** World Creation\
**Tags:** landscape-painting, unreal-engine\
**Created:** [January 26, 2026, 3:29pm UTC](https://forums.unrealengine.com/t/landscape-materials-acting-up/2695014 "2026-01-26T15:29:00Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![EquesAurea](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EquesAurea](https://forums.unrealengine.com/u/EquesAurea)\
**Post date:** [January 26, 2026, 3:29pm UTC](https://forums.unrealengine.com/t/landscape-materials-acting-up/2695014/1 "2026-01-26T15:29:01Z")

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I have set up an auto-material to fill the entire landcape. Works wonders. I have set up a layer blend node to get the auto (index 0) and then the rest, such as grass. When I paint the grass on top (max strength) the textures look like they are diluting into the auto material, losing color (blending into sand) and detail. If I set the grass to alpha blend instead of weight the details come back, but the texture turns into a dark blueish hue. I’m at a loss. Anyone got any ideas what I might be doing wrong?

 ![Screenshot (172)](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/3/f/63fa9ea2e438f7b2bb379cd35faa7b2459b876e9.jpeg)

 ![Screenshot (171)](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/5/f/35f47fbfaab900c435bce5d183a5601ba8c7c54b.jpeg)

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**Author:** ![EquesAurea](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EquesAurea](https://forums.unrealengine.com/u/EquesAurea)\
**Post date:** [January 26, 2026, 3:57pm UTC](https://forums.unrealengine.com/t/landscape-materials-acting-up/2695014/2 "2026-01-26T15:57:51Z")

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I guess if I set both materials to advanced weight info into their layerinfo and then delete the auto underneath the grass it works, but it seems like a weird solution.
