# Landscape material - Slope

**URL:** <https://forums.unrealengine.com/t/landscape-material-slope/428667>\
**Category:** Asset Creation\
**Tags:** unreal-engine, slope, question\
**Created:** [July 4, 2018, 7:54am UTC](https://forums.unrealengine.com/t/landscape-material-slope/428667 "2018-07-04T07:54:02Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![PsixoIIon](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@PsixoIIon](https://forums.unrealengine.com/u/PsixoIIon)\
**Post date:** [July 4, 2018, 7:54am UTC](https://forums.unrealengine.com/t/landscape-material-slope/428667/1 "2018-07-04T07:54:02Z")

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Hey guys, is there way to achive same result? All i found now is that I can use WorldAlignedTexture to put texture same way that Mass Effect did? My goal is put cliff texture by Z axis with smooth transitions all over landscape.

Now i use WorldAlignedTexture, seems like ProjectionTransitionContrast (S) put texture by Z axis like i want, but in wierd way.

It would be super cool if anyone know any forum page or material or pack in Marketplace that act similar as Mass Effect material.

 ![246153-what-i-have.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/4/6/c4621fcb36e8d7668381e82e1da6ce0188079f7f.png)

 ![246154-masseffect.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/3/8/33869897597003eb7a6fcd3caa844e039473143e.jpeg)

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**Author:** ![666NGL](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@666NGL](https://forums.unrealengine.com/u/666NGL)\
**Post date:** [October 10, 2018, 8:02pm UTC](https://forums.unrealengine.com/t/landscape-material-slope/428667/2 "2018-10-10T20:02:36Z")

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Usually meshes are used to get that look. Though you could use tri planar displacement. But typically they use meshes, to allow for overhangs, etc.

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**Author:** ![IndieGameCove](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@IndieGameCove](https://forums.unrealengine.com/u/IndieGameCove)\
**Post date:** [October 10, 2018, 8:08pm UTC](https://forums.unrealengine.com/t/landscape-material-slope/428667/3 "2018-10-10T20:08:33Z")

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the stylized rendering project uses that kind of landscape.

> **[Stylized Rendering Landscape](https://docs.unrealengine.com/4.27/en-US/Resources/Showcases/Stylized/Landscape/)**
>
> An overview of the Landscape effects used in the Stylized Rendering showcase included with UE4.

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**Author:** ![IndieGameCove](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@IndieGameCove](https://forums.unrealengine.com/u/IndieGameCove)\
**Post date:** [October 10, 2018, 9:20pm UTC](https://forums.unrealengine.com/t/landscape-material-slope/428667/4 "2018-10-10T21:20:08Z")

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Also you’ll probably need to tweak the slope material so it wraps around. see pic

 ![256199-stylizedslope.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/6/4/2642516253718ceb40345b2cefba6c8356431b01.png)
