# Landscape material doesn't render 

**URL:** <https://forums.unrealengine.com/t/landscape-material-doesnt-render/2854138>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, oculus-vr, Landscape, Rendering, question\
**Created:** [November 11, 2026, 7:46pm UTC](https://forums.unrealengine.com/t/landscape-material-doesnt-render/2854138 "2026-11-11T19:46:53Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![shacarr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@shacarr](https://forums.unrealengine.com/u/shacarr)\
**Post date:** [November 11, 2026, 7:46pm UTC](https://forums.unrealengine.com/t/landscape-material-doesnt-render/2854138/1 "2026-11-11T19:46:53Z")

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Does any one knows why when i run the games native on Meta quest 3 the material of the landscape doesn’t render? i dont see any textures at all on my landscape. Any idea why? On the PC its works fine (obviously)

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**Author:** ![Countsie](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/countsie/32/1194632_2.png) [@Countsie](https://forums.unrealengine.com/u/Countsie)\
**Post date:** [November 11, 2026, 11:26pm UTC](https://forums.unrealengine.com/t/landscape-material-doesnt-render/2854138/2 "2026-11-11T23:26:54Z")

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It’s likely too many texture samplers in your final compiled material shaders. Landscapes require a lot of careful planning to run well on quest hardware.

When using UE landscapes on quest/mid range android I use only 1 texture that is specifically channel packed (eg, R sand, G dirt, B vegetation ) and custom blending using the landscape layer weight node. I don’t use normalmaps. You may be able to get away with more depending on your scene and landscape setup, but that’s the way I get them to work with minimal hitching at 72fps for large landscapes.
