# Landscape Lighting Issues

**URL:** <https://forums.unrealengine.com/t/landscape-lighting-issues/791020>\
**Category:** Rendering\
**Tags:** unreal-engine, question\
**Created:** [March 15, 2023, 3:17am UTC](https://forums.unrealengine.com/t/landscape-lighting-issues/791020 "2023-03-15T03:17:16Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [March 15, 2023, 8:20am UTC](https://forums.unrealengine.com/t/landscape-lighting-issues/791020/2 "2023-03-15T08:20:02Z")

</div>

Hey there @xexaaron2! I found a couple users that had the same issue in the below threads, maybe they could help?

> [@Gaps between landscape components in 5.0.2?](https://forums.unrealengine.com/t/gaps-between-landscape-components-in-5-0-2/581046/9):
>
> Still no resolution to this issue, bumping because I’m wondering if anyone has a fix for this. This issue goes back to 2015: [Gaps Between Landscape components - #8 by ddvlost](https://forums.unrealengine.com/t/gaps-between-landscape-components/305580/8)

> [@Gaps between tiled landscape world composition](https://forums.unrealengine.com/t/gaps-between-tiled-landscape-world-composition/418892/5):
>
> Here is the solution (had the same issue, solution is tested and confirmed): The displacement is relative to the horizontal vertex spacing and due to the compression in the HFZ file format, which allows a small height encoding error (+/- 1% of the horizontal scaling). Do this in L3DT: go to the ‘File-\>Format preferences’ option in the L3DT menu, select the ‘Project maps-\>Heightfield-\>HFF (L3DT)’ tree option, Press the ‘options’ button, and set ‘DataSize’ to 4 and ‘FloatFlag’ to true (double…

---

_[View the full topic](https://forums.unrealengine.com/t/landscape-lighting-issues/791020)._
