[FONT=times new roman]I’ve been experimenting with creating landscape materials for my landscape today and I am confused about how the LB_Heightblend option works. From the documentation
(https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/ExpressionReference/Landscape) it says the following:
This suggests to me that if a landscape layer that is height blended has a height map which is a constant 0 it should never show up because it’s weight is always going to be multiplied by the constant height value of zero when blending. However this isn’t the case, when I try to paint in a height blended layer with a constant 0 attached to it’s height map input it still shows.
What incorrect assumptions am I making here?