# Landscape layer blend - painting artifacts

**URL:** <https://forums.unrealengine.com/t/landscape-layer-blend-painting-artifacts/2690061>\
**Category:** World Creation\
**Tags:** landscape-painting, weight, unreal-engine\
**Created:** [January 6, 2026, 5:12pm UTC](https://forums.unrealengine.com/t/landscape-layer-blend-painting-artifacts/2690061 "2026-01-06T17:12:13Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![CerealHeadK37](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CerealHeadK37](https://forums.unrealengine.com/u/CerealHeadK37)\
**Post date:** [January 6, 2026, 5:12pm UTC](https://forums.unrealengine.com/t/landscape-layer-blend-painting-artifacts/2690061/1 "2026-01-06T17:12:13Z")

</div>

**I’m getting visible hexagonal / circular artifacts when painting landscape layers.**

I’m also sharing a screenshot of my landscape material for reference. I’m a bit of a newbie with landscape materials, but from what I can tell this doesn’t seem to be an issue with the material functions themselves — when I fill the entire landscape with a single material, everything looks fine.

The artifacts only appear when I start **blending / painting multiple materials**. Additionally, the **grass layer doesn’t seem to work when painting** , even though the grass material itself previews correctly in the Content Browser.

Any insight or suggested workflows would be greatly appreciated.

 ![layerblend](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/9/4/194b75e0618e72998cd652f72a439e0f11cbbaa6.jpeg)

 ![landscapematerial](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/6/8/068531e0f9e18ace2cae0448e1d16a614fc81e4b.jpeg)
