# Landscape Grass with Virtual Texture - Only Sink Under Specific Static Meshes?

**URL:** <https://forums.unrealengine.com/t/landscape-grass-with-virtual-texture-only-sink-under-specific-static-meshes/2379204>\
**Category:** Asset Creation\
**Tags:** landscape-grass-type, unreal-engine, editor, Rendering, grass, question\
**Created:** [March 7, 2025, 11:30am UTC](https://forums.unrealengine.com/t/landscape-grass-with-virtual-texture-only-sink-under-specific-static-meshes/2379204 "2025-03-07T11:30:32Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BioFrost.in](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BioFrost.in](https://forums.unrealengine.com/u/BioFrost.in)\
**Post date:** [March 7, 2025, 11:30am UTC](https://forums.unrealengine.com/t/landscape-grass-with-virtual-texture-only-sink-under-specific-static-meshes/2379204/1 "2025-03-07T11:30:32Z")

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Hi everyone,

I’m using a virtual texture setup to prevent landscape grass from appearing under specific static meshes. I followed this tutorial: [https://www.youtube.com/watch?v=8bn8lCNMbI8](https://www.youtube.com/watch?v=8bn8lCNMbI8). The system works by pushing the landscape grass downward.

However, when I applied it, all the landscape grass across the entire landscape was pushed underground. I only want the grass to sink under specific static meshes, not everywhere.

What could be causing this issue? How can I modify the setup to affect only selected static meshes?

I’ve attached screenshots of my material nodes for reference.

Thanks in advance!

 ![grassmat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/e/3/ae37d5134ed2e4db9aa0c0f438f63a176ed04a10.png)  
 ![landscapemat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/7/3/a739faf0c76b2942dd45c75b71efea4b0d5fd5f0.png)  
 ![StaticMeshMat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/c/e/2cecd23e4453334c94bfc5bdd2dc07796f6fd36e.png)
