Hi guys, first post here.
I looked around and couldn’t find any documentation on how to get the Grass Tool to work when creating a landscape material out of material functions.
I attempted to apply the Grass Tool node to the “F_Grass” (function mat I’ve created for Grass texture) and It just won’t spawn the grass meshes in the world. I added the node to my Landscape Material and it works as expected but it spawns the grass in other layers, such as the rock layer which was also created from a Material Function.
Is there anyway to get the grass to spawn only in the grass texture? Or should I just go back to simple Landscape Material creation through LayerBlend.
PS: The way I prefer Material Functions is that it’s easier to edit the textures individually and not as layers in the same material.