# Landscape Grass turn Black

**URL:** <https://forums.unrealengine.com/t/landscape-grass-turn-black/1152036>\
**Category:** World Creation\
**Tags:** unreal-engine, Lighting, question\
**Created:** [May 2, 2023, 4:23pm UTC](https://forums.unrealengine.com/t/landscape-grass-turn-black/1152036 "2023-05-02T16:23:00Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![ununium](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ununium](https://forums.unrealengine.com/u/ununium)\
**Post date:** [May 3, 2023, 10:12am UTC](https://forums.unrealengine.com/t/landscape-grass-turn-black/1152036/3 "2023-05-03T10:12:14Z")

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Can be a problem with Landscape layer blends. Have you created the landscape layer info for each layer already? Usually, when the layer is black, it means it doesn’t have landscape layer info created. You can create it from the plus button next to the layer in Landscape Mode → Paint.

Check these too:  
[https://www.reddit.com/r/unrealengine/comments/eccmb6/landscape\_material\_is\_always\_black\_whatever\_i\_do/](https://www.reddit.com/r/unrealengine/comments/eccmb6/landscape_material_is_always_black_whatever_i_do/)

> [@Why is my landscape material black?](https://forums.unrealengine.com/t/why-is-my-landscape-material-black/312321/5):
>
> It was actually a bug that it used the preview weights on a blank landscape, and this is no longer the case in 4.13 onwards. The preview weights were only intended for the material editor preview. The correct solution is to right-click one of your layers in the landscape editor and choose “Fill”. This will fill the landscape with that layer, and then you can paint normally from there. Also, if you assign your material and layers before creating your landscape, the edit…

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