# Landscape grass not aligned with ground

**URL:** <https://forums.unrealengine.com/t/landscape-grass-not-aligned-with-ground/695813>\
**Category:** World Creation\
**Tags:** landscape-grass-type, unreal-engine, UE5-0, Landscape, question\
**Created:** [November 21, 2022, 11:50am UTC](https://forums.unrealengine.com/t/landscape-grass-not-aligned-with-ground/695813 "2022-11-21T11:50:42Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![The\_untextured](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@The\_untextured](https://forums.unrealengine.com/u/The_untextured)\
**Post date:** [November 21, 2022, 11:50am UTC](https://forums.unrealengine.com/t/landscape-grass-not-aligned-with-ground/695813/1 "2022-11-21T11:50:42Z")

</div>

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/b/f/dbf049a4e7c2b2cacdb2f8650ad8bc310d211f84.jpeg)

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/4/5/e45ab6c0ad992519383f2e72e2982a8062eb1a9e.jpeg)

As shown from the images, grass clips through the ground in some locations and it floats in others. The collision and LOD settings are correct, as you can see, the character stands on it perfectly and is perfectly aligned with the ground. When I manually place foliage using UE Foliage tool, it works fine, the problem only occurs when I use landscape grass.

The meshes are aligned well with the origin (the bottom of the grass is at the origin) and scaling settigns are uniform static (1,1,1). Changing any of the grass settings (eg. rotation and alignment) does not do anything to fix this.

Any help would be appreciated a lot! Thanks!

---

<div class="post-metadata">

**Author:** ![psycheweapon](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@psycheweapon](https://forums.unrealengine.com/u/psycheweapon)\
**Post date:** [October 3, 2023, 3:57pm UTC](https://forums.unrealengine.com/t/landscape-grass-not-aligned-with-ground/695813/2 "2023-10-03T15:57:03Z")

</div>

Not sure if this is the standard way of fixing this problem, but I always avoid making the bottom of my grass mesh flat. I usually stretch the vertex on each blade down a little (underground) which works for the style of grass that I make. I’ve noticed even in games produced by major studios that sometimes the bottom of the grass hovers above ground and this is the easiest and simplest way I have come up with to solve this problem. Hope that helps!

---

<div class="post-metadata">

**Author:** ![The\_untextured](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@The\_untextured](https://forums.unrealengine.com/u/The_untextured)\
**Post date:** [October 6, 2023, 11:11am UTC](https://forums.unrealengine.com/t/landscape-grass-not-aligned-with-ground/695813/3 "2023-10-06T11:11:02Z")

</div>

Good Idea. But how do I solve the grass being below the terrain though?
