# Landscape example map terrain shader question?

**URL:** <https://forums.unrealengine.com/t/landscape-example-map-terrain-shader-question/9702>\
**Category:** World Creation\
**Tags:** unreal-engine, Landscape\
**Created:** [August 19, 2014, 4:20am UTC](https://forums.unrealengine.com/t/landscape-example-map-terrain-shader-question/9702 "2014-08-19T04:20:16Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![RyanWatkins](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RyanWatkins](https://forums.unrealengine.com/u/RyanWatkins)\
**Post date:** [August 19, 2014, 4:20am UTC](https://forums.unrealengine.com/t/landscape-example-map-terrain-shader-question/9702/1 "2014-08-19T04:20:16Z")

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Hey everyone, I’m trying to dissect the terrain shader in the Landscape Mountain example map. Can anyone tell me where erosion map from world machine is hooked up in the material or where it being driven from?

Thanks

Ryan

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**Author:** ![TimeSpirits](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TimeSpirits](https://forums.unrealengine.com/u/TimeSpirits)\
**Post date:** [August 19, 2014, 7:39am UTC](https://forums.unrealengine.com/t/landscape-example-map-terrain-shader-question/9702/2 "2014-08-19T07:39:39Z")

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Maybe imported as layer info?

Export the snow layer info and look at the map.

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**Author:** ![sixto1972](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sixto1972](https://forums.unrealengine.com/u/sixto1972)\
**Post date:** [August 19, 2014, 10:21am UTC](https://forums.unrealengine.com/t/landscape-example-map-terrain-shader-question/9702/3 "2014-08-19T10:21:01Z")

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I could be wrong, but I don’t believe there is a separate erosion layer in UE. Erosion is baked into the height map and possibly into a global color map and global normal map. Ill look into it when I get some time and hopefully give a more concise answer.

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**Author:** ![RyanWatkins](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RyanWatkins](https://forums.unrealengine.com/u/RyanWatkins)\
**Post date:** [August 19, 2014, 5:54pm UTC](https://forums.unrealengine.com/t/landscape-example-map-terrain-shader-question/9702/4 "2014-08-19T17:54:28Z")

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Cool thanks, this has me really scratching my head. there defiantly is a 1to1 map in there somewhere that is controlling the snow. I’m sure it just right in front of me

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**Author:** ![TimeSpirits](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TimeSpirits](https://forums.unrealengine.com/u/TimeSpirits)\
**Post date:** [August 20, 2014, 6:37am UTC](https://forums.unrealengine.com/t/landscape-example-map-terrain-shader-question/9702/5 "2014-08-20T06:37:28Z")

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I just checked, it is the layer info.

In Landscape, look at the layer list. There are two things. Right click on the snow name, select export layer info. That’s the map from WM.

If you setup your landscapes with layer blends, you don’t need to have a giant texture in your material and you can still paint on it with the tools. Once you have all your layers setup, import your greyscale maps into the layer info.

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**Author:** ![RyanWatkins](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RyanWatkins](https://forums.unrealengine.com/u/RyanWatkins)\
**Post date:** [August 20, 2014, 8:16am UTC](https://forums.unrealengine.com/t/landscape-example-map-terrain-shader-question/9702/6 "2014-08-20T08:16:31Z")

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Ahh awesome! thanks for the answer TimeSpirit very helpful. one day I get all this stuff figured out 🙂

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**Author:** ![anonymous\_user\_ce68964b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ce68964b](https://forums.unrealengine.com/u/anonymous_user_ce68964b)\
**Post date:** [February 28, 2018, 8:20am UTC](https://forums.unrealengine.com/t/landscape-example-map-terrain-shader-question/9702/7 "2018-02-28T08:20:50Z")

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to set up the material u can do it 4 different ways but this is a starting point @ your message

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