Hey there, I recently discovered the new functions for landscape editing exposed to blueprints, including the ability to update the heightmap used to generate the landscape. Using a render target powered by configurable material noise expressions means that we can procedurally generate our on terrain in the editor, and iterate on it quite rapidly and to our exact specifications, which is a wonderful and welcomed improvement to the engine!
I wonder if the function might be moved to a functioning capacity at runtime/in finished builds, so that we can have runtime procedurally generated terrain? Is this something that is being considered or might be coming down the pipe, or is there a way for us to expose this functionality to a runtime setting ourselves with an engine edit?
Thank you so much for your time, and for all the hard work you put into UE4!