Hi Luis, Thanks for your report. This was fixed for Unreal Engine 4.8, and the source code change can be found here:
https://github.com/EpicGames/UnrealEngine/commit/d52313fd6ad4dd9a88093119506127c3b71a6c72
This fix should also be in any of the 4.8 preview versions if you want to try.
Thanks