Im going to start creating a landscape scene, and I have a few questions on how the “Landscape Demo” scene that was created.
To start, the landscape itself appears to be one giant static mesh called “Landscape 10”. The material for this appears to be entirely procedural. Was any of the landscape hand painted or is it entirely calculated by the material’s blueprint? I saw a video where it was described that World Builder was created for this, but was any of the texture from World Builder carried over? I do not see a reference to high res mountain facades.
Also, There is a road that runs through the scene. It appears to be created as a separate object from the landscape. How was this road created? It has an icon of a mountain throughout it, but I can not click it and I’m not sure what it is.
Should I invest into World Builder? Or wait for the Kite Landscape update that is coming in a month or so? What is your ideal solution for a small landscape scene for a personal non-profit project?
Edit: I figured out how the road works. It’s a spline on the landscape Manage dropdown. Also, I noticed the “Paint” option on the landscape, is this how it was done for the Landscape demo’s material painting? Basically did the devs import the mesh only from World Builder and hand painted the rocks, grass, and snow?