Learning UE4 through youtube tutorials, curently Virtus’ Level Design Series.
1: All is good, except some areas will not allow grass, dirt roads, or anything, to be painted on it.
It will be in random places, and typically…
2: … Floating grass and/or trees are near.
I do not have screenshots, but it looks similar to what is pictured in this thread:
- Essentially the foliage or painting tool will go underneath one component/section and over the other, thus only one being affected.
I made another file, set to the standard layout in Virtus’ tutorial.
Took the sculpt tool and went really large on the mountains. Seemed fine.
Things started glitching on terrain with quick mass differences, (scaling in height quickly.)
Using the errosion tool, or retopography tool seemed to cause the issue… (Anything that causes extreme change to the landscape.)
Though in fairness one area in a valley would not paint.
Using smooth and retopograhy ‘fixed it’ - until the brush size went smaller and the over/under brush bit happened.
I dont know if Im using the tool wrong, too extreme with my landscape, or what is going on.
Thanks in advance for your time.