Landscape collision seems to be offset when making holes with Landscape Visibility?

Hey Jaysinsan,

I am not getting the same results in a blank 4.13.1 project using a simple landscape visibility mask and vector 3 for the base color input.

Are you using World Position Offset or Displacement in your Landscape’s material? There are settings within the Landscape details panel under collision that could be causing this issue to occur.

110028-materialoffsets+bake.png

Can you provide me with a screenshot of your material and some simple steps so I can get your issue to occur on my end?

Thank you,