I have same issue with massive world 6000px x 6000 px and just increase number from complex and simple LOD from 0 to 2 can solve it. LOD 0 much accurate but sometime give leak collision because engine can’t calculate in massive area.
I have same issue with massive world 6000px x 6000 px and just increase number from complex and simple LOD from 0 to 2 can solve it. LOD 0 much accurate but sometime give leak collision because engine can’t calculate in massive area.