Landscape changes after every save?

Hey there,

I have ran into what I think is an Issue since I started using Unreal Engine, I did not think it was a problem until I made some menus which open the level.

What the map looks like:
://gyazo/a99d49903d54cd4f63eb2512a313f3c5

What the map looks like after each save/autosave and opening the level from the menu:
://gyazo/0add96b61d02eb1f02ce493606674dbc

I have to use the sculpt tool and click on the map once and it all shifts back to how it’s meant to be. If anyone can tell me why this is happening I would greatly appreciate it.

Hmm, really strange. How have you made your menu? :slight_smile:

The problem was occurring when I started using the engine, but I have made the Menu in UMG and followed the Twitch Broadcast tutorial to get me started.

Here is what the menu looks like:
://gyazo/799802842dfad75134f5af77194793cf

And on the settings screen:
://gyazo/32dc0d50633663d3c86be01511413dfd