Landscape blurry/faded out in short distance/range (Even without material) (Texture streaming issue??)

The target is for windows.

I dont know how to post my dxdiag, since the text is to long to post but my hardware is:

Nvidia gtx 1060

ddr 3 16gb

intel i5 6500

What i am trying to make is definitely not a low poly but as high as possible poly.

And yes i tried to make for example: holes in the ground and then it doesnt look ugly from a distance.

But i dont get how for example ark, or pubg does it.

There is no ugliness in the distance of their landscapes.