# landscape becomes black after setting material

**URL:** <https://forums.unrealengine.com/t/landscape-becomes-black-after-setting-material/381182>\
**Category:** Rendering\
**Tags:** unreal-engine, Landscape, question\
**Created:** [January 7, 2017, 2:32pm UTC](https://forums.unrealengine.com/t/landscape-becomes-black-after-setting-material/381182 "2017-01-07T14:32:01Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_f12363f01](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_f12363f01](https://forums.unrealengine.com/u/anonymous_user_f12363f01)\
**Post date:** [January 7, 2017, 2:32pm UTC](https://forums.unrealengine.com/t/landscape-becomes-black-after-setting-material/381182/1 "2017-01-07T14:32:01Z")

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I am creating empty project without starter content. (though I add it manually later)  
After creation I create new landspace with section size (31x31), section per component(2x2), number of components(10, 10)

 ![121199-creating_landscape.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/d/4/cd4e08adfec5c071151e0b318ba9befb5cbfc96c.jpeg)

Then I create new material `LandscapeMaterial`.

 ![121200-landscape_material.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/b/9/ab9e54e36a70cd889b9927d89315a0add626f231.jpeg)

But when I set it as landscape material - the landscape becomes black.

 ![121201-created_landscape.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/6/9/e691d95de2eabc0c63b91a6a6881745ce30b5ae7.png)

What is the problem?

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<div class="post-metadata">

**Author:** ![Rexuyo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rexuyo](https://forums.unrealengine.com/u/Rexuyo)\
**Post date:** [September 13, 2017, 6:17pm UTC](https://forums.unrealengine.com/t/landscape-becomes-black-after-setting-material/381182/2 "2017-09-13T18:17:01Z")

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See [Unreal Engine Issues and Bug Tracker (UE-39257)](https://issues.unrealengine.com/issue/UE-39257)
