Landscape Architect

@CoquiGames Thank you. The texturing is done automatically. LA doesn’t work with texturing. Instead it creates weight maps on layers and lets you assign any effect you like from a material function (that works on that layer). The material, and the material functions are automatically created and managed for you. The default material function has a basic texture (white grid) and a color multiplied to it. You can change it to anything you like. So, automatic texturing is working right now

I haven’t gotten to foliage yet, but procedural foliage would be supported. I haven’t used LAM yet so I’m not sure.

I’ll contact the author to see if our tools can work together. I’ve also contacted the awesome Road Plugin’s author to see if we can have seamless interoperability between the plugins.

That’s a useful use case. I’ll think of a way to implement it.

You can add new layers by opening the auto-generated material. It needs some work (I wipe out the unused layers if not used, in the development build)

I need to add tooling on the voxel terrain. It will support auto material management and procedural foliage placement

All future updates are free and will be supported for the lifetime of UE4 :wink:

It should be around that price, although I haven’t decided yet. It depends on how much value I think the plugin can create for you, so I’m focusing on the features :slight_smile: