Hi, I’m trying to learn how to animate a landing gear in Ue4. I have a sequencer scene where a spaceship takes off. I want the ship’s landing gear to fold up as it rises off a platform. I have a blueprint of the ship and added a Static Mesh (Landing gear) to the blueprint, please see attached pic. How do I animate the landing gear to close as the sequencer plays the scene? Is this better to do in another software like blender and animate the whole thing and bring animation into Ue4 or? Must I make an animation blueprint?
Any help would be great, thanks.