# LAN session not visable and cant join

**URL:** <https://forums.unrealengine.com/t/lan-session-not-visable-and-cant-join/464068>\
**Category:** C++\
**Tags:** lan, sessions, unreal-engine, question\
**Created:** [April 22, 2020, 1:48am UTC](https://forums.unrealengine.com/t/lan-session-not-visable-and-cant-join/464068 "2020-04-22T01:48:27Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![BEnSon1101](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BEnSon1101](https://forums.unrealengine.com/u/BEnSon1101)\
**Post date:** [April 22, 2020, 1:48am UTC](https://forums.unrealengine.com/t/lan-session-not-visable-and-cant-join/464068/1 "2020-04-22T01:48:27Z")

</div>

**i can successfully create a session but when i try to join it the log stops here saying servercount = 0**

\*\*i am testing it with coppied projects is this correct way for testing LAN \*\*

```
  void UONEgalaxyGameInstance::OnFindSessionComplete(bool Succeeded)
  {
      UE_LOG(LogTemp, Warning, TEXT("OnFindSessionComplete, Succeeded: %d"), Succeeded);
      if (Succeeded)
      {
	      TArray<FOnlineSessionSearchResult> SearchResults = SessionSearch->SearchResults;

	      UE_LOG(LogTemp, Warning, TEXT("SearchResults, Server Count: %d"), SearchResults.Num());

	      if (SearchResults.Num())
	      {
	      	      UE_LOG(LogTemp, Warning, TEXT("Joining Server"));
		      SessionInterface->JoinSession(0, "MySession", SearchResults[0]);
	      }

      }
  }

```
