# Lag Introduced after July 21st Hotfix

**URL:** <https://forums.unrealengine.com/t/lag-introduced-after-july-21st-hotfix/2631360>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-editor-for-fortnite, fortnite-creative, closed, fortnite\
**Created:** [August 5, 2025, 8:46pm UTC](https://forums.unrealengine.com/t/lag-introduced-after-july-21st-hotfix/2631360 "2025-08-05T20:46:39Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [August 5, 2025, 10:47pm UTC](https://forums.unrealengine.com/t/lag-introduced-after-july-21st-hotfix/2631360/2 "2025-08-05T22:47:41Z")

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I had the same issue

> [@Has something changed with the verse engine causing performance issues ?](https://forums.unrealengine.com/t/has-something-changed-with-the-verse-engine-causing-performance-issues/2614774):
>
> Summary I published a map recently a cube io game and everything was fine all the way through testing ect i managed to get the map play tested and this also visually looks good yet now for some reason even with 2 players and very small chain lengths its so bad on performance and i dnt get the issue ? Its like after the last update something has drastically changed with the verse engine and it doesnt run as efficient as it did previously Please select what you are reporting on: Verse What Type …

My game handled moving large amounts of cubes every 0.2 seconds with MoveTo() fine and playtests/streams prove it yet somehow after the update it went so bad idk what they did but its like the 30 tps although it shows 30 its like alot less so it cnt handle basic things

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