# Knowledge Base: FAQ: Editor

**URL:** <https://forums.unrealengine.com/t/knowledge-base-faq-editor/265006>\
**Category:** Editor Scripting\
**Tags:** unreal-engine\
**Created:** [December 8, 2021, 11:16pm UTC](https://forums.unrealengine.com/t/knowledge-base-faq-editor/265006 "2021-12-08T23:16:24Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![RudyTriplett](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rudytriplett/32/1197584_2.png) [@RudyTriplett](https://forums.unrealengine.com/u/RudyTriplett)\
**Post date:** [December 8, 2021, 11:16pm UTC](https://forums.unrealengine.com/t/knowledge-base-faq-editor/265006/1 "2021-12-08T23:16:24Z")

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This was originally published for UDN  
Is it feasible to build a custom Editor that can use a mix of packaged and editor assets?

You can currently load a limited set of cooked assets; activate this in ‘Project Settings…  
  
[https://dev.epicgames.com/community/learning/knowledge-base/D7y1/unreal-engine-faq-editor](https://dev.epicgames.com/community/learning/knowledge-base/D7y1/unreal-engine-faq-editor)

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**Author:** ![SkyeEden](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/skyeeden/32/1116094_2.png) [@SkyeEden](https://forums.unrealengine.com/u/SkyeEden)\
**Post date:** [March 11, 2022, 8:17pm UTC](https://forums.unrealengine.com/t/knowledge-base-faq-editor/265006/2 "2022-03-11T20:17:28Z")

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**Author:** ![Joe\_Radak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/joe_radak/32/1197589_2.png) [@Joe\_Radak](https://forums.unrealengine.com/u/Joe_Radak)\
**Post date:** [March 14, 2022, 12:52pm UTC](https://forums.unrealengine.com/t/knowledge-base-faq-editor/265006/3 "2022-03-14T12:52:31Z")

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