# Knowledge Base: Enabling Logging in Shipping Builds

**URL:** <https://forums.unrealengine.com/t/knowledge-base-enabling-logging-in-shipping-builds/770035>\
**Category:** Platform & Builds\
**Tags:** unreal-engine\
**Created:** [February 13, 2023, 7:30pm UTC](https://forums.unrealengine.com/t/knowledge-base-enabling-logging-in-shipping-builds/770035 "2023-02-13T19:30:53Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![A.RADIX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@A.RADIX](https://forums.unrealengine.com/u/A.RADIX)\
**Post date:** [April 30, 2024, 8:17am UTC](https://forums.unrealengine.com/t/knowledge-base-enabling-logging-in-shipping-builds/770035/4 "2024-04-30T08:17:20Z")

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Thank for this tutorial ! I post what I found here about modifiyng log destination folder :

> [@Enable logging in shipping build using Installed Builds?](https://forums.unrealengine.com/t/enable-logging-in-shipping-build-using-installed-builds/1805603/5):
>
> Also, we can modify the log file name and destination if you start your app with a command line : C:\Deployment\Package\Windows\Binaries\Win64\MyProject-Win64-Shipping.exe ABSLOG="C:\MyCustomLogFolderPath\MyCustomLogFile.log" If you run your app with this param, your log is where you need it to be. This function in code source allow us to do it :

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_[View the full topic](https://forums.unrealengine.com/t/knowledge-base-enabling-logging-in-shipping-builds/770035)._
