# Knowledge Base: Character Movement Optimizations

**URL:** <https://forums.unrealengine.com/t/knowledge-base-character-movement-optimizations/264969>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** unreal-engine\
**Created:** [December 8, 2021, 10:41pm UTC](https://forums.unrealengine.com/t/knowledge-base-character-movement-optimizations/264969 "2021-12-08T22:41:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![RudyTriplett](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rudytriplett/32/1197584_2.png) [@RudyTriplett](https://forums.unrealengine.com/u/RudyTriplett)\
**Post date:** [December 8, 2021, 10:41pm UTC](https://forums.unrealengine.com/t/knowledge-base-character-movement-optimizations/264969/1 "2021-12-08T22:41:36Z")

</div>

Article written by Zak M.

Server CPU Usage  
Clients by default send moves to the server at a pretty high rate. We’ve made the client rates adjustable in INI files (they used to be hardcoded in ReplicateMoveToServer, se…  
  
[https://dev.epicgames.com/community/learning/knowledge-base/mo9O/unreal-engine-character-movement-optimizations](https://dev.epicgames.com/community/learning/knowledge-base/mo9O/unreal-engine-character-movement-optimizations)
