Hi,
I’m trying to move a camera to a new destination. In BluePrint using “Move Component To” it works. In C++ i get no errors, but nothing happens.
Here is my code:
APlayerController* current = GetWorld()->GetFirstPlayerController();
current->DisableInput(current);
auto* component = UserCamera->GetCameraComponent();
auto destinationLocation = DestinationCamera->GetActorLocation();
auto destinationRotation = DestinationCamera->GetActorRotation();
UKismetSystemLibrary::MoveComponentTo(
component,
destinationLocation,
destinationRotation,
true,
true,
2,
EMoveComponentAction::Move,
FLatentActionInfo());
Whats wrong in my code?